Posts I found interesting during my reading:
The author’s experience in writing a time-series database from groundup, for Prometheus.
The effort to scale Prometheus with a new project Thanos, with Kubernetes sidecar pattern, to read data from individual nodes, pre-process (e.g. sampling), and submit to a centralized data storage and display.
What kind of machine/cluster you’ll need for different size of user base (from 1 to billions).
A display of CPU trace as a Github-style texture tiles.
IT-‘No Bug’-Hare is an interesting blog I found recently, focused on system, C++ language and game design. A good read for C++ fanatics and system designers.
I’m feeling guilty for not updating for so long. But on the bright side: I’m back.
As a part of work requirements I’m taking on Golang and some small distributed system design jobs. It’s an interesting language for this task: network, systems, infrastructures, etc. I’m having mixed but mostly positive feelings about this language, and maybe will share my experience when I got a chance.